The Unity We Asked For

Unity’s recent layoffs are the result of a shift in the company’s strategy. This strategy will mean fewer features and improvements to the engine than before, and, like the adjustments to the pricing change, it will favour large developers more. Unity has a product to sell, and that product has been fairly consistent throughout its … Continue reading The Unity We Asked For

Use Designers in Data Analysis

The last time inflation was unusually high, the economist Robert Lucas wrote a paper criticizing policy evaluation by performing statistical analysis on historical aggregates. It is now known as the Lucas Critique (not to be confused with the more common Lucas Critique concerning the Star Wars prequels). The paper (“Econometric Policy Evaluation: A Critique”) does … Continue reading Use Designers in Data Analysis

Why is There a Productivity Problem in Gaming?

This article is a companion to its predecessor that described gaming's productivity problem but did not identify causes. Here we will focus on a subset of potential causes that are the most informative and deal with why we may be experiencing the problem now. The productivity problem is a natural consequence of the growth of … Continue reading Why is There a Productivity Problem in Gaming?

Discoverability as a Productivity Problem

Gamers are less willing to subsidize inefficiency in game production than they have been in the past. This is a product of independent gaming's success which has resulted in more developers being supported while simultaneously introducing more competition. This more competitive environment has been characterized through the discoverability problem, where games struggle to get attention … Continue reading Discoverability as a Productivity Problem

Unity Has Gone Too Far. Time to Go All the Way

Unity announced a price increase a couple days ago which has rightly enraged the developer community. While the seat price remains the same for all Unity licenses, the engine will now charge for unique installs of the Unity runtime once developers pass a certain revenue and install threshold. This unconscionable change strikes at the very … Continue reading Unity Has Gone Too Far. Time to Go All the Way