Use Designers in Data Analysis

The last time inflation was unusually high, the economist Robert Lucas wrote a paper criticizing policy evaluation by performing statistical analysis on historical aggregates. It is now known as the Lucas Critique (not to be confused with the more common Lucas Critique concerning the Star Wars prequels). The paper (“Econometric Policy Evaluation: A Critique”) does … Continue reading Use Designers in Data Analysis

Why is There a Productivity Problem in Gaming?

This article is a companion to its predecessor that described gaming's productivity problem but did not identify causes. Here we will focus on a subset of potential causes that are the most informative and deal with why we may be experiencing the problem now. The productivity problem is a natural consequence of the growth of … Continue reading Why is There a Productivity Problem in Gaming?

Discoverability as a Productivity Problem

Gamers are less willing to subsidize inefficiency in game production than they have been in the past. This is a product of independent gaming's success which has resulted in more developers being supported while simultaneously introducing more competition. This more competitive environment has been characterized through the discoverability problem, where games struggle to get attention … Continue reading Discoverability as a Productivity Problem

Unity Has Gone Too Far. Time to Go All the Way

Unity announced a price increase a couple days ago which has rightly enraged the developer community. While the seat price remains the same for all Unity licenses, the engine will now charge for unique installs of the Unity runtime once developers pass a certain revenue and install threshold. This unconscionable change strikes at the very … Continue reading Unity Has Gone Too Far. Time to Go All the Way

Two perspectives on sales and luck

Jake Birkett, as is his way, posted a tweet that prompted some reflection. Here it is: https://twitter.com/GreyAlien/status/1600913617372811276?s=20&t=SmvkeShC7Ziacz6o2DqHiw He may be responding to this thread by Momiji studios, though if he intended to make the association he would have done so. I am sympathetic to some parts of the thread, particularly the idea that data on … Continue reading Two perspectives on sales and luck

The Ultimate Guide to Steam Wishlists in 2023

Steam wishlists are a leading indicator of a game's success and a significant area of focus for developers. They are used to forecast a game's sales and to break into the coveted Steam front page. Despite the significant attention they recieve, there are a lot of mysteries as to how wishlists work. The number requried … Continue reading The Ultimate Guide to Steam Wishlists in 2023