Games companies seem to dissolve or get acquired, and so Embracer's announced breakup is a unique case for a company people already have strong opinions about. Embracer made a name for itself with a remarkable string of acquisitions, then had an equally remarkable fall once a $2 billion deal failed to materialize. This, along with … Continue reading Who Should Break Up?
Tag: Gaming
The Unity We Asked For
Unity’s recent layoffs are the result of a shift in the company’s strategy. This strategy will mean fewer features and improvements to the engine than before, and, like the adjustments to the pricing change, it will favour large developers more. Unity has a product to sell, and that product has been fairly consistent throughout its … Continue reading The Unity We Asked For
Use Designers in Data Analysis
The last time inflation was unusually high, the economist Robert Lucas wrote a paper criticizing policy evaluation by performing statistical analysis on historical aggregates. It is now known as the Lucas Critique (not to be confused with the more common Lucas Critique concerning the Star Wars prequels). The paper (“Econometric Policy Evaluation: A Critique”) does … Continue reading Use Designers in Data Analysis
Money Trouble
Tech has seen waves of layoffs in 2023 and gaming is no exception. While the two might seem related, the stated reasons are quite different. Tech CEOs have not made it a secret that they feel emboldened by each other’s drives for efficiency, while announcements that tie layoffs to profit margins are the exception in … Continue reading Money Trouble
ATMing Writers
The MBAs are at it again. I, for one, am tired of suits creating problems that don't exist and devalue the work of writers. Games need good writing, and writing is a specialized skill that should be compensated. Hiring talent creates value well in excess of the extra cost over hiring an average writer. Yet … Continue reading ATMing Writers
Why is There a Productivity Problem in Gaming?
This article is a companion to its predecessor that described gaming's productivity problem but did not identify causes. Here we will focus on a subset of potential causes that are the most informative and deal with why we may be experiencing the problem now. The productivity problem is a natural consequence of the growth of … Continue reading Why is There a Productivity Problem in Gaming?
Discoverability as a Productivity Problem
Gamers are less willing to subsidize inefficiency in game production than they have been in the past. This is a product of independent gaming's success which has resulted in more developers being supported while simultaneously introducing more competition. This more competitive environment has been characterized through the discoverability problem, where games struggle to get attention … Continue reading Discoverability as a Productivity Problem
A Note on That Twitter Thread
There is a thread going around about game budgeting that is getting some traction and, while I wish I could leave my thoughts to one tweet, there is a lot to get through. The thread concerns why large developers are not able to delay projects, and takes a frustrating reddit comment responding to an article … Continue reading A Note on That Twitter Thread
Deals and Devils
Quote tweeters have been amusing themselves with the Wall Street Journal writing that Diablo IV is “shaping up to be a surprise hit”. Or should I say that the entire internet OWNED the out of touch IDIOTS at the MURDOCH OWNED Wall Street Journal who thinks it’s SURPRISING the series that sells TENS OF MILLIONS … Continue reading Deals and Devils
Two Perspectives on Fairness in Game Pricing
Game pricing does not make a lot of sense. Most of us should be paying more for games, and at least some of them should get more expensive over time. The fact this doesn't happen may be strange, but the causes are not mysterious. Steam runs frequent sales events, and the practice of heavy discounting … Continue reading Two Perspectives on Fairness in Game Pricing