Games companies seem to dissolve or get acquired, and so Embracer's announced breakup is a unique case for a company people already have strong opinions about. Embracer made a name for itself with a remarkable string of acquisitions, then had an equally remarkable fall once a $2 billion deal failed to materialize. This, along with … Continue reading Who Should Break Up?
Tag: Commentary
Innovation in Games: Looking for the Future
This article is about a search for a new model of game development. It will not deliver a model ready to go, or even a formula for finding a new one. We know the object of our search exists because progress exists, but practitioners are more likely to find it than authors. However, the previous … Continue reading Innovation in Games: Looking for the Future
Innovation in Games: The Old Model
Gaming isn’t as innovative as it seems. People like to pay lip service to the idea of innovation rather than the reality. The reality is difficult to define, difficult to do, and often involves working counter to popular opinion. This article focuses on innovation in the past while another will address the future. Why might … Continue reading Innovation in Games: The Old Model
The Ideas Guys of Money
Everyone is an ideas guy when it comes to money. If you’re unfamiliar with the term, a loose definition might be that an ideas guy is someone who comes up with lots of things to do, but offers nothing towards their implementation. Creative industries attract more ideas guys than most, but there are programmers whose … Continue reading The Ideas Guys of Money
Discoverability as a Productivity Problem
Gamers are less willing to subsidize inefficiency in game production than they have been in the past. This is a product of independent gaming's success which has resulted in more developers being supported while simultaneously introducing more competition. This more competitive environment has been characterized through the discoverability problem, where games struggle to get attention … Continue reading Discoverability as a Productivity Problem
A Note on That Twitter Thread
There is a thread going around about game budgeting that is getting some traction and, while I wish I could leave my thoughts to one tweet, there is a lot to get through. The thread concerns why large developers are not able to delay projects, and takes a frustrating reddit comment responding to an article … Continue reading A Note on That Twitter Thread
Deals and Devils
Quote tweeters have been amusing themselves with the Wall Street Journal writing that Diablo IV is “shaping up to be a surprise hit”. Or should I say that the entire internet OWNED the out of touch IDIOTS at the MURDOCH OWNED Wall Street Journal who thinks it’s SURPRISING the series that sells TENS OF MILLIONS … Continue reading Deals and Devils
Is the Man in the Arena stupid? (after reading two essays)
A senior manager at work recommended The Basic Laws of Human Stupidity by Carlo Cipolla (economic historian at Berkley). Anyone familiar with a certain type of office already knows the punchline: the higher the position, the more likely the book is misconstrued as an instruction manual. Cipolla's essay is amusing and there is some benefit … Continue reading Is the Man in the Arena stupid? (after reading two essays)
Talking on Stream
Whatever failings I may have as a streamer, one fairly consistent (positive) comment I've gotten has been my ability to keep talking. It's easy for someone of my temperament to fall into a reflective 'chicken or egg' cycle regarding my format and my ability to talk, but if I'm honest with myself I can say … Continue reading Talking on Stream